O Level MathematicsE2.13 Linear programming (interpret inequalities to define a region).
📐 Shading Success: Mastering Linear Programming Regions!
Edudent Academy
25 Dec 25
Linear programming questions frequently appear in the O-Level Paper 2, and they usually carry a healthy number of marks. **Being able to translate a worded constraint into an inequality and then shade the correct region on a graph is essential** because every optimisation question starts with this skill. If the feasible region is wrong, the final answer will be wrong too!
What is a Feasible Region?
In linear programming, we want to find values of and that satisfy a set of linear inequalities at the same time. **All such points form the *feasible region*.** Interpreting a single inequality is easy; the challenge is combining several of them on one set of axes without mixing up which part to shade. Remember:
• **Solid line** for or (point *on* the line is included).
• **Dashed line** for or (point on the line is *not* included).
- Always rearrange each inequality into the form or before drawing, unless it is a vertical line.
- Test a simple point, usually , to decide which half-plane to shade.
- Label the **feasible region** clearly; examiners often award a mark just for a neat, correctly-shaded diagram.
Worked Example: Smoothie Stand Profit
Problem: A school fair sells two types of smoothies—Berry ( cups) and Tropical ( cups). Each Berry smoothie needs of juice and scoop of yoghurt. Each Tropical needs of juice and scoops of yoghurt. The stall has of juice and scoops of yoghurt. Write the inequalities that define the feasible region and sketch it.
Solution (step-by-step):
1. Juice constraint: which simplifies to .
2. Yoghurt constraint: .
3. Non-negativity: .
4. Draw the lines and on the same axes, using solid lines because of .
5. For each line, test : it satisfies both inequalities, so shade the region **towards** the origin for each half-plane.
6. The intersection of all shaded areas (including the first quadrant) is the **feasible region**. Mark it clearly and label the corner points for later optimisation.
By practising the translation from words to inequalities and careful shading, you build a rock-solid foundation for every linear programming question. **Grab graph paper, invent scenarios, and keep drawing those regions**—accuracy comes with repetition, and so do marks!